CLO is a 3D fashion design software program creating virtual, true-to life garment visualization with cutting-edge simulation technologies for the fashion.
Clo3D takes heritage from the gaming industry, giving the software the ability to create highly realistic digital garments and render stunning imagery like no other.
This course will take you from a beginner through to professional standard renders. Along this journey, you’ll learn the basics of garment construction within Clo3D, how to speed up your workflow with advanced tools, simulate the correct fit, and finally, add realism with render techniques.
Aim: to learn the key functions of the software
The lesson: creating a garment from an image of shirt pattern pieces
- introduction to the interface
- choosing avatar
- intro to pattern creation tools
- adding image of patterns to a piece of fabric
- cutting out the patterns
- basic sewing techniques
- adding buttons
- intro to editing patterns
- moment to edit the shirt and play around
Aim: to learn more advanced construction techniques and basic visual details
The lesson: Creating your own patterns and using advanced construction techniques. finishing with basic visual details and render settings.
Start by creating a more complicated garment from an image of pattern pieces again.
The garment would be a puffer jacket or padded jacket to show off more advanced techniques, such as:
- adding padding
- adding elastic
- how to sew tricky patterns
- adding pleats
- using layers to make sure patterns simulate correctly
- adding drawstring and eyelets
- using strengthen to simulate correctly
once garment is constructed adding basic realistic visual details:
- adding topstitch
- adding puckering at seams
- adding thickness to simulate topstitched seams
- basic rendering settings
Aim: to learn advanced visual details and rendering settings
The lesson: the students will be given a series of premade garments and will be shown a step by step of how to add realistic details and render with custom lighting and backgrounds.
- displacement maps to textures, such as leather creases